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Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game

Transformers News: Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game

Wednesday, December 12th, 2018 3:59PM CST

Category: Game News
Posted by: ZeroWolf   Views: 23,251

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A new Autobot arrives in Kabam's Transformers: Forged to Fight mobile game, the Autobot Scientist, Jetfire! He's available now to bolster your team.

Transformers News: Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game

We have included the Intel report on him below:

Transformers: Forged to Fight wrote:Faction: Autobot

Class: Tech

‎A scientist first and foremost, Jetfire was famous for his many exploits in outer space alongside his partner Starscream. With the galaxy now engulfed in war, Jetfire soon found Starscream had turned away from the pursuit of truth and joined the Decepticon ranks. Reluctantly taking up arms against his old friend, Jetfire eventually sided with the Autobots in their quest to protect all sentient life.

STATS AND ABILITIES:

3-Star:

Health: 3995
Attack: 302
Max Rating: 1299

4-Star:

Health: 10383
Attack: 785
Max Rating: 3547

5-Star:

Health: 25207
Attack: 1906
Max Rating: 8600

BASIC ABILITIES: PARRY SHIELD, SHOCK, RANGED BUFF, SHIELDING

Parry Shield

* Well Timed Blocks against Light and Heavy Ranged Attacks activate the Parry Shield, Reflecting those attacks at 80~100% of their original damage.

* Well Timed Blocks against Basic Melee Hits also activate the Parry Shield, granting +50% Block Proficiency.

* Each time the Parry Shield activates Jetfire gains 1 Energy Charge(s). Energy Charges each increase Jetfire’s Power Rate by 5%. [Max 10]

Heavy Attacks

* 100% Chance jetfire consumes 1 Energy Charge to inflict Shock on the opponent, dealing 70~90% of Attack over 4 seconds.

Special Attacks

* If Jetfire has no Energy Charges when activating a Special Attack, he gains 1 Energy Charge.

SIGNATURE ABILITY: DAMAGE CONTROL

*Jetfire’s has a state-of-the-art Repair System diverts reserve energy to mend damaged components and suppress any active fires.

Blocking

* While Jetfire is under 75% Health, his Repair System is Online.
While the Repair System is Online, Holding Block for 1 second(s) consumes an Energy Charge to Purify a Burn Debuff and Repair 2~6% of Health over 1 seconds.

SPECIAL ATTACKS:

Special 1 – Full Power to Weapons

“Disruptors are often misunderstood devices, allow me to demonstrate their ideal use.”

* Jetfire converts all Energy Charges into Ranged Bonus, each increasing Ranged Damage by 10~20% and Projectile Speed by 10% for 20 seconds.

* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Power Lock, stopping the opponent’s flow of Power for 8 seconds.

Special 2 – Reinforce Shields

“Deep space travel requires a powerful defensive system at the best of times.”

* Jetfire converts all Energy Charges into Shield Buffs, each Reducing incoming damage by 7~8% for 20 seconds.

* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Repair Block, preventing the opponent from Repairing for 15 seconds.

Special 3 – Fire at Will

“Diverting stray ions to the Disruptor Cannons will create a potent electromagnetic effect on enemy systems.”

* Jetfire consumes all Energy Charges to inflict Shock for each Energy Charge consumed this way, each dealing 35~45% of Attack as energy damage over 4 seconds.

* At the end of the attack, Jetfire Gains 3 Energy Charges.

SYNERGY BONUSES:

Mutual – Enemies – Kickback, Megatron GS, Ramjet

* +2~5% Attack Rating.

Mutual – Allies – Sideswipe, Wheeljack

* +2~5% Armor Rating.

Outgoing – Brain Gain – Shockwave

* Shockwave Repairs 2~6% Health over 2 seconds each time he gains 6 or more Energy Charges.

Ingoing – Brain Drain – Shockwave

* 25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.

Mutual – Shield Masters – Mixmaster, Dinobot

* Well Timed Blocks against Melee Attacks have +10% Block Proficiency and Drains Power equal to 2~5% of the opponents max Power.

Incoming – Old Friends – Starscream

* Activating the Parry Shield against Basic Melee Attacks grants a 10~30% chance to Stun the opponent for 2 seconds.

Outgoing – Old Friends – Starscream

* While Dashing Back Starscream has a 100% chance to Evade Ranged Attacks. When This occurs Starscream gains a 10~30% Crit Damage buff for 6 seconds.

STRONG MATCH-UPS:

* Megatron(RotF) – Jetfire will be able to inflict Repair Block, stopping this Tank Terror from Repairing at the end of the fight.

* Ironhide– Reflecting Ranged Attacks and Purifying Burns, the master of Demolitions will find his skills entirely countered by this giant jet fighter.

WEAK MATCH-UPS:

* Cheetor – Cheetor will evade many of Jetfire’s primary attacks while Blocking any chance the big flyer has to Repair.

* Tantrum – Tantrum’s Frenzy will allow him to rid himself of annoying Shock debuffs while landing the occasional Unblockable hit through Jetfire’s Parry Shield.

RECOMMENDED MODULES FOR JETFIRE:

Strange Refractor – This mod will essentially grant him the ability he receives from his marquee Synergy, an ability that makes him a very scary defender.

Tech Console – Imagine a world where Jetfire sits atop a Tech Console, his Shocks would be amplified, his Repairs would be amplified. This is probably one of the worse case encounters you could face when Raiding someone’s base.


Will you be adding Jetfire? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.
Credit(s): Transformers Forged to Fight website

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Re: Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game (1998541)
Posted by steve2275 on December 12th, 2018 @ 6:06pm CST
looks pretty cool :-D
Re: Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game (1999893)
Posted by william-james88 on December 19th, 2018 @ 9:10pm CST
We have recieved some news from Hasbro's PR team about an upcoming event in Kabam's Transformers: Forged to Fight game.

Ahead of Bumblebee’s upcoming premiere, Kabam is issuing some all-new live-ops events for their mobile title Transformers: Forged to Fight. The live-ops will debut tomorrow and here’s what players can look forward to:



· Bumblebee Live-ops

· Date: December 20 - January 3

o 1. Special Event Calendar - 14-day duration

Awards a 4-Star Bumblebee Cinematic for free

o 2. Bumblebee Crystal Shards

Bumblebee Crystal Shards

Available in Alliance Missions, Special Arenas, Arena Special Teams and Raids

o 3. Bumblebee Crystal

Purchasable with Energon or Bumblebee Crystal Shards

2-4* Version: 150 Energon: Chance at 4-Star Bumblebee (Cinematic) and 4-Star Bumblebee
(Generations)

3-5* Version: 300 Energon: Exclusive chance at 5-Star Bumblebee (Cinematic) and 5-Star Bumblebee
(Generations)


Image
Re: Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game (2017956)
Posted by wheeljack34 on April 4th, 2019 @ 7:03pm CDT
So my son has asked to download this game. I thought it was just a fighting game. Apparently more. Any pointers? is gold scarce? should i be using the it to level 1 star bots? or wait for 3 and up? I know 1* and 2* star bots in earth wars dont even bother. but seems like upgrading goes hand in hand with gold? what should I save for later on?
Re: Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game (2019339)
Posted by D-Maximal_Primal on April 18th, 2019 @ 6:58pm CDT
The Transformers: Forged to Fight lineup continues to expand, and today the latest Decepticon enters the fray: G1 Thundercracker! You can check out his stats below, or go HERE to check him and the game out.

Image

BOT INTEL REPORT – THUNDERCRACKER

[b]Add Thundercracker to your ultimate squad April 18th at 10AM PDT[/b]

ABOUT THUNDERCRACKER:


Faction: Decepticon

Class: Brawler

Often fighting in the shadow of fellow Decepticon Starscream, Thundercracker loves a good battle…but only against a worthy opponent. He hates fighting against humans because it feels like unfair victory rather than true combat, and Decepticons aren’t forged to fight by overpowering the weak.
STATS AND ABILITIES:


3-Star:
  • Health: 4725
  • Attack: 371
  • Max Rating: 1367

4-Star:
  • Health: 12281
  • Attack: 963
  • Max Rating: 3646

5-Star:
  • Health: 29814
  • Attack: 2337
  • Max Rating: 8847
[b]BASIC ABILITIES:  [/b]


Passive
  • Whenever a Debuff is Purified, gain a 3~8% Melee Damage Buff for 7 seconds.
  • Unstoppable against basic Melee Attacks while Sidestepping.
  • After knocking the enemy out of their ground vehicle form, gain a 20% Armor and 10% Melee Attack Buff for 7 seconds.

All Attacks
  • Thundercracker cannot land Critical Hits.
  • Whenever Thundercracker would increase Critical Damage, he instead increases Attack by 8% of the amount of Critical Damage that would have been added.
  • +100% Attack when striking a Bot in their ground vehicle form.

Melee Attacks
  • Refresh all Melee Buffs on Thundercracker.
  • Sidestepping after a melee attack also refreshes all Melee Buffs.

Projectile Attacks
  • Gain a 10% Melee Damage Buff for 0.9s.

Heavy Attacks
  • Entering the aerial alternate form Purifies Shock, Burn, Bleed, Backfire, and Daze Debuffs.
  • For each Debuff Purified in this way, this attack inflicts a Burn Debuff causing 80% Attack as heat damage over 7 seconds.

Blocking
  • While above 14% Health, Block cannot be broken by attacks from Bots in their ground vehicle form.
  • +15% Block Proficiency against melee attacks.
  • An additional +15% Block Proficiency against the melee attacks of ground vehicles.
  • Well-timed Blocks against ground vehicles grant a 10% Melee Buff for 5 seconds and knock opponents out of their vehicle form.
[b]SPECIAL ATTACKS:[/b]


Special Attack 1
  • Successful melee hits refresh all Melee Buffs active on Thundercracker.
  • Gain 4 10% Melee Buffs for 2 seconds as long as these attacks land successfully.

Special Attack 2
  • Successful melee hits refresh all Melee Buffs active on Thundercracker.
  • +2% additional damage for each active Buff on Thundercracker.

Special Attack 3
  • Inflict a Shock Debuff causing 60~100% Attack as shock damage over 6 seconds.
  • +2% Shock Damage for each active Buff on Thundercracker.
  • +5% Shock Damage for each active Buff on the opponent.
[b]SIGNATURE ABILITY: ASCENSION[/b]


Melee Attacks
  • Every 5 consecutive melee attacks dealt while not Debuffed grants a 5~20% Melee Buff for 7 seconds.
  • Successful melee attacks have a 0.2% chance per each Signature Ability Level to Purify any Debuff.
  • At the start of each fight, increase Attack by 0.15% of the enemies’ bonus Attack for each Signature Ability Level. Bonus Attack may be generated by Commander Masteries, Modules, or enemy abilities.
[b]SYNERGY BONUSES:[/b]
  • Outgoing – Starscream’s Seekers – Starscream, Ramjet
      +5~15% Damage and 20~75% Armor Piercing for all Decepticon Ranged Attacks.
  • Outgoing – Sky Assault – Grindor, Ramjet, Waspinator, Starscream, Cyclonus
      +5~25% Anti-Evade
  • Outgoing – Sky Assault – Windblade, Jetfire
      +5~25% Anti-Evade
  • Outgoing – Brawler Leadership – Always active (5-Star only)
      Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Attack Rating.



 
Re: Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game (2028738)
Posted by Stargrave on July 13th, 2019 @ 11:28pm CDT
The shadow that falls before the brightest light can hide the worst of our darkness. And now you can play as that darkness on your mobile device! That's right thanks to the recent news update from Kabam we've learned the naughtiest mirror image ever there was has skipped right on into the Transformers Forged to Fight game, compelling you to betray those closest to you, to turn from the light and embrace the unholy evil that is, hey wait, but it's only a game!
...or is it?
Log in and find out for yourself, if you dare!
Enjoy the stats and images for the new character below, and as always come back here to Seibertron to share your gaming triumphs and tragedies in the forum.

Image


BOT INTEL REPORT – NEMESIS PRIME
Add Nemesis Prime to your ultimate squad July 11th at 10AM PDT
About Nemesis Prime:
Faction: Decepticon
Class: Tactician
Created using a subspace impulse cloner, Nemesis Prime is a dark clone of the heroic Optimus Prime. Although he wears the Decepticon insignia, it’s unclear where his loyalties lie.
Stats and Abilities:
3-Star:
Health: 4,682
Attack: 318
Max Rating: 1,372
4-Star:
Health: 12,169
Attack: 827
Max Rating: 3,666
5-Star:
Health: 29,543
Attack: 2,006
Max Rating: 8,884
Basic Abilities:
Basic Abilities: Dark Energy, Subspace Impulse Cloner
Ability 1
Dark Energy
Increases chance to copy Buffs, effectiveness of Special Attacks and damage of Heavy Attack.
Ability 2
Subspace Impulse Cloner
Whenever the opponent gains a Melee Attack Buff or Armor Buff, Nemesis Prime has a chance to copy the same buff.
Passive
Nemesis Prime gains a Dark Energy charge every 12~10 seconds, up to a maximum of 10 charges.
At less than 50% health, Nemesis Prime gains a Dark Energy charge every 9~7 seconds.
At less than 15% health, Nemesis Prime gains a Dark Energy charge every 6~3 seconds.
+10% critical chance against Autobots
+10% armor piercing against Decepticons
Opponent Gains a Buff
Whenever the opponent gains a Melee Attack Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Whenever the opponent gains an Armor Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Heavy Attacks
Nullify one Melee Attack Buff or Armor buff from the opponent.
+5% damage for each charge of Dark Energy.
Special Attacks:
Special Attack 1
Dark Energon Chop
This dark clone comes complete with a cloned Energon Axe.
30% chance to copy each Debuff on Nemesis Prime to the opponent. +3% chance for each charge of Dark Energy
Gain 2 charges of Dark Energy
Special Attack 2
Axes of Evil
Reverse the polarity of your opponent’s face.
50% chance to nullify each Melee Attack Buff on the opponent and apply a 5% Attack Down Debuff for 4 seconds. +5% chance for each charge of Dark Energy.
50% chance to nullify each Armor Up Buff on the opponent and apply a 5% Armor Break for 4 seconds. +5% chance for each charge of Dark Energy.
Reduce Dark Energy charges by 3 for each Buff nullified.
Special Attack 3
No Matter the Obstacle
Nemesis Prime is on a mission, and nothing will stand in his way.
After the last hit of the attack, gain basic attacks are unblockable for 7 seconds plus 0.5 seconds per charge of Dark Energy.
Reduce Dark Energy charges to zero.
Signature Ability: Artificial Matrix
Nemesis Prime saps the energy from his opponents, stealing their health.
Special Attacks restore Nemesis Prime’s health for 15~25% of damage dealt.
Synergy Bonuses:
Outgoing – Doppelganger – Nemesis Prime
Nemesis Prime gains 3~6% Armor.
Incoming – Original Model – Optimus Prime GS
Armor Break is 3~6% more effective.
Outgoing – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Intriguing Subject – Shockwave
Increase Power Gain by +3~4%.
Outgoing – Dark Ally – Cyclonus
Increase Dark Burn damage by +5%.
Leadership 5
Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Armor Rating.

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